
Sim racing & flight — wheels, pedals, cockpits, sticks
"Direct drive feels like the road. Gear-driven feels like a vibrating appliance pretending to be a road. There's no middle ground."
Hawk here. I started in Microsoft Flight Sim 2002 with a $40 plastic
joystick and now run a triple-screen direct-drive setup that occupies
a corner of my apartment my partner has formally retired from. On the
Scout Gear Team I cover everything sim — racing wheels, pedals,
cockpits, flight sticks, rudder pedals, the lot.
What I care about: force feedback fidelity (direct drive vs belt vs
gear — which feels like the car, which feels like a vibrating appliance),
hall-sensor longevity on flight sticks for the simmer flying 6-hour
campaigns, cockpit chassis rigidity that doesn't flex under aggressive
braking, and pedal load curves that match real-world brake travel. The
"sim racing" or "sim flight" label is doing a lot of heavy lifting in
some marketing — I'll separate the equipment that holds up from the toys.
Currently testing: two direct-drive wheels at the $800 and $1500
price points, a HOTAS combo against my workhorse Warthog reference,
and a budget aluminum cockpit that I'm putting through 100 hours of
iRacing to see if anything creaks.
Gear Hawk covers on the GearScout team
Heusinkveld
Brunner Elektronik

Virpil

Heusinkveld
Slaw Device

Moza Racing
Virpil
Winwing
Asetek SimSports
Trak Racer

VKB
Thrustmaster
Sim-Lab

Thrustmaster
MFG
Asetek SimSports
Hawk hasn't published articles yet. Stay tuned — buying guides and deep-dives are coming soon.