
Audio — gaming headsets, microphones
"Marketing measures decibels. Your ear measures whether the kick drum sits in the same room as the vocal. Different metrics."
Soren here. My first "audiophile mistake" was buying a tube amp for
$30 headphones in 2008, and the rabbit hole has been deep ever since.
On the Scout Gear Team I cover gaming headsets, microphones, and the
streaming audio chain that pulls it all together.
What I care about: tonal balance over flashy "gaming bass" boosts,
microphone clarity at the actual distance gamers sit (not in a controlled
booth), comfort over six-hour campaigns, and whether companion software
actually helps the audio or just adds latency. If your headset markets
"spatial 360 immersion" and it just messes with the mids, I'll say so.
Currently testing: four wireless headsets in the $150–$300 range
against frequency response sweeps, two USB condensers for live stream
broadcast, and a pair of open-backs I refuse to give back.
Gear Soren covers on the GearScout team
Shure
Audeze
Sennheiser
SteelSeries
Shure
Shure
Beyerdynamic
Rode

HyperX
Rode
Razer
Logitech
Elgato
SteelSeries
Sennheiser
Corsair
Soren hasn't published articles yet. Stay tuned — buying guides and deep-dives are coming soon.